namespace SRDebugger.UI.Other { using Controls; using SRF; using SRF.UI; using UnityEngine; using UnityEngine.Serialization; public class TriggerRoot : SRMonoBehaviourEx { [RequiredField] public Canvas Canvas; [RequiredField] public LongPressButton TapHoldButton; [RequiredField] public RectTransform TriggerTransform; [RequiredField] public ErrorNotifier ErrorNotifier; [RequiredField] [FormerlySerializedAs("TriggerButton")] public MultiTapButton TripleTapButton; } }