namespace SRDebugger.UI.Other { using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof (ScrollRect))] public class ScrollSettingsBehaviour : MonoBehaviour { public const float ScrollSensitivity = 40f; private void Awake() { var scrollRect = GetComponent(); scrollRect.scrollSensitivity = ScrollSensitivity; if (!Internal.SRDebuggerUtil.IsMobilePlatform) { scrollRect.movementType = ScrollRect.MovementType.Clamped; scrollRect.inertia = false; } } } }