namespace SRDebugger.UI.Other { using SRF; using SRF.UI.Layout; using UnityEngine; using UnityEngine.UI; public class PinnedUIRoot : SRMonoBehaviourEx { [RequiredField] public Canvas Canvas; [RequiredField] public RectTransform Container; [RequiredField] public DockConsoleController DockConsoleController; [RequiredField] public GameObject Options; [RequiredField] public FlowLayoutGroup OptionsLayoutGroup; [RequiredField] public GameObject Profiler; [RequiredField] public HandleManager ProfilerHandleManager; [RequiredField] public VerticalLayoutGroup ProfilerVerticalLayoutGroup; } }