using UnityEngine; namespace SRDebugger.UI.Other { public class ErrorNotifier : MonoBehaviour { public bool IsVisible { get { return _isShowing; } } private const float DisplayTime = 6; [SerializeField] private Animator _animator = null; private int _triggerHash; private float _hideTime; private bool _isShowing; private bool _queueWarning; void Awake() { _triggerHash = Animator.StringToHash("Display"); } public void ShowErrorWarning() { _queueWarning = true; } void Update() { if (_queueWarning) { _hideTime = Time.realtimeSinceStartup + DisplayTime; if (!_isShowing) { _isShowing = true; _animator.SetBool(_triggerHash, true); } _queueWarning = false; } if (_isShowing && Time.realtimeSinceStartup > _hideTime) { _animator.SetBool(_triggerHash, false); _isShowing = false; } } } }