using UnityEngine; namespace SRDebugger.Services { using System; using Internal; public interface IPinnedUIService { event Action OptionPinStateChanged; event Action OptionsCanvasCreated; bool IsProfilerPinned { get; set; } void Pin(OptionDefinition option, int order = -1); void Unpin(OptionDefinition option); void UnpinAll(); bool HasPinned(OptionDefinition option); } }