using System; namespace SRDebugger { using SRF; using UnityEngine; /// /// Add this component somewhere in your scene to automatically load SRDebugger when the scene is loaded. /// By default, SRDebugger will defer loading any UI except the corner-trigger until the user requests it. /// It is recommended to add this to the very first scene in your game. This will ensure the console log /// will hold useful information about your game initialization. /// [AddComponentMenu("")] [Obsolete("No longer required, use Automatic initialization mode or call SRDebug.Init() manually.")] public class SRDebuggerInit : SRMonoBehaviourEx { } }