using UnityEngine; [RequireComponent(typeof(OnTriggerEnterComponent))] public class ProjectileComponent : MonoBehaviour { [SerializeField] private ParticleSystem particle; public OnTriggerEnterComponent enterComponent; public Rigidbody rb; public MeshRenderer meshRenderer; private void Awake() { enterComponent = GetComponent(); rb = GetComponent(); } public void EnableVFX(bool enable) { if (enable) { particle.Play(true); } else { particle.Stop(true); } } public void SetColor(Color color) { meshRenderer.material.color = color; } }