using TMPro; using UnityEngine; using static D2D.Utilities.CommonGameplayFacade; public class PowerText : MonoBehaviour { private TextMeshProUGUI textPro; private void Awake() { textPro = GetComponent(); //UpdatePowerText(0); //_gameProgress.OnLevelUp += UpdatePowerText; } private void UpdatePowerText(int level) { textPro.text = $"LVL {level}"; } }