using System.Collections; using System.Collections.Generic; using D2D.UI; using D2D.Utilities; using UnityEngine; public class ReviveOnClick : DButtonListener { [SerializeField] private bool _isButton; protected bool Was { get; private set; } private bool _isClaimClickMissed; private void Update() { if (!_isButton && DInput.IsMouseReleased) OnClick(); } protected override void OnClick() { if (Was) return; Was = true; ShowRewardedAd(); } private void ShowRewardedAd() { AdsManager.Instance.ShowRewardedAd(RewardedTypes.Revive); } }