namespace SRF.UI { using System; using Internal; using UnityEngine; using UnityEngine.UI; /// <summary> /// Adds a LayoutDirty callback to the default Text component. /// </summary> [AddComponentMenu(ComponentMenuPaths.SRText)] public class SRText : Text { public event Action<SRText> LayoutDirty; public override void SetLayoutDirty() { base.SetLayoutDirty(); if (LayoutDirty != null) { LayoutDirty(this); } } } }