using System.Collections.Generic; using UnityEngine; namespace NaughtyAttributes.Test { public class ReorderableListTest : MonoBehaviour { [ReorderableList] public int[] intArray; [ReorderableList] public List<Vector3> vectorList; [ReorderableList] public List<SomeStruct> structList; [ReorderableList] public GameObject[] gameObjectsList; [ReorderableList] public List<Transform> transformsList; [ReorderableList] public List<MonoBehaviour> monoBehavioursList; } [System.Serializable] public struct SomeStruct { public int Int; public float Float; public Vector3 Vector; } }