using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class fireballrotate : MonoBehaviour
{
    [SerializeField]
    private Transform Target;

    [SerializeField]
    private Vector3 anglevector;
    public float rotationSpeed;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        //transform.RotateAround(Target.position, Vector3.up, rotationSpeed * Time.deltaTime);
        transform.RotateAround(Target.position, anglevector, rotationSpeed * Time.deltaTime);
        
    }
}