using System;
using System.Collections;
using System.Collections.Generic;
using D2D.Databases;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LevelSelectionUI : MonoBehaviour
{
    [SerializeField] private GameProgressionDatabase gameProgressionDatabase;
    public void OnButtonClicked(int level)
    {
        gameProgressionDatabase.PassedLevels.Value = level == -1 ? 0 : level;
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
    }
    
    
}