using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    public static GameManager Instance = null;

    private void Awake()
    {
        if (Instance is null)
            Instance = this;
        else
        {
            DestroyImmediate(this);
        }
    }



    public GameObject ReviveCanvas;

    public void OnRevival()
    {
        if (ReviveCanvas != null)
            ReviveCanvas.SetActive(false);
    }

}