#if UNITY_2017_2_OR_NEWER //----------------------------------------------------------------------- // <copyright file="VectorIntFormatters.cs" company="Sirenix IVS"> // Copyright (c) Sirenix IVS. All rights reserved. // </copyright> //----------------------------------------------------------------------- [assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector2IntFormatter))] [assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector3IntFormatter))] namespace Sirenix.Serialization { using UnityEngine; /// <summary> /// Custom formatter for the <see cref="Vector2Int"/> type. /// </summary> /// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector2Int}" /> public class Vector2IntFormatter : MinimalBaseFormatter<Vector2Int> { private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>(); /// <summary> /// Reads into the specified value using the specified reader. /// </summary> /// <param name="value">The value to read into.</param> /// <param name="reader">The reader to use.</param> protected override void Read(ref Vector2Int value, IDataReader reader) { value.x = Vector2IntFormatter.Serializer.ReadValue(reader); value.y = Vector2IntFormatter.Serializer.ReadValue(reader); } /// <summary> /// Writes from the specified value using the specified writer. /// </summary> /// <param name="value">The value to write from.</param> /// <param name="writer">The writer to use.</param> protected override void Write(ref Vector2Int value, IDataWriter writer) { Vector2IntFormatter.Serializer.WriteValue(value.x, writer); Vector2IntFormatter.Serializer.WriteValue(value.y, writer); } } /// <summary> /// Custom formatter for the <see cref="Vector3Int"/> type. /// </summary> /// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector3Int}" /> public class Vector3IntFormatter : MinimalBaseFormatter<Vector3Int> { private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>(); /// <summary> /// Reads into the specified value using the specified reader. /// </summary> /// <param name="value">The value to read into.</param> /// <param name="reader">The reader to use.</param> protected override void Read(ref Vector3Int value, IDataReader reader) { value.x = Vector3IntFormatter.Serializer.ReadValue(reader); value.y = Vector3IntFormatter.Serializer.ReadValue(reader); value.z = Vector3IntFormatter.Serializer.ReadValue(reader); } /// <summary> /// Writes from the specified value using the specified writer. /// </summary> /// <param name="value">The value to write from.</param> /// <param name="writer">The writer to use.</param> protected override void Write(ref Vector3Int value, IDataWriter writer) { Vector3IntFormatter.Serializer.WriteValue(value.x, writer); Vector3IntFormatter.Serializer.WriteValue(value.y, writer); Vector3IntFormatter.Serializer.WriteValue(value.z, writer); } } } #endif