/*using System;
using UnityEngine;

namespace D2D.AI.Hunter
{
    [Serializable]
    public class UnitMovementSettings
    {
        public Vector2 wanderSpeed;
        public Vector2 runSpeed;
        public float wanderAngleChangeSpeed;
    }

    [CreateAssetMenu(fileName = "HuntersAISettings", menuName = "HuntersAISettings", order = 0)]
    public class HuntersAISettings : ScriptableObject
    {
        public UnitMovementSettings movement;

        [Space]
        
        public VisionZone runForGhost;
        public VisionZone runForHunter;
        public VisionZone runAwayHunter;
    }
}*/