using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.Tools { /// <summary> /// A super simple mono you can add to an object to call its Quit method, which will force the application to quit. /// </summary> public class MMApplicationQuit : MonoBehaviour { [Header("Debug")] [MMInspectorButton("Quit")] public bool QuitButton; /// <summary> /// Forces the application to quit /// </summary> public virtual void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } } }