#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System.Threading; using UnityEngine; using Cysharp.Threading.Tasks.Triggers; namespace Cysharp.Threading.Tasks { public static class UniTaskCancellationExtensions { /// This CancellationToken is canceled when the MonoBehaviour will be destroyed. public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject) { return gameObject.GetAsyncDestroyTrigger().CancellationToken; } /// This CancellationToken is canceled when the MonoBehaviour will be destroyed. public static CancellationToken GetCancellationTokenOnDestroy(this Component component) { return component.GetAsyncDestroyTrigger().CancellationToken; } } } namespace Cysharp.Threading.Tasks.Triggers { public static partial class AsyncTriggerExtensions { // Util. static T GetOrAddComponent(GameObject gameObject) where T : Component { #if UNITY_2019_2_OR_NEWER if (!gameObject.TryGetComponent(out var component)) { component = gameObject.AddComponent(); } #else var component = gameObject.GetComponent(); if (component == null) { component = gameObject.AddComponent(); } #endif return component; } // Special for single operation. /// This function is called when the MonoBehaviour will be destroyed. public static UniTask OnDestroyAsync(this GameObject gameObject) { return gameObject.GetAsyncDestroyTrigger().OnDestroyAsync(); } /// This function is called when the MonoBehaviour will be destroyed. public static UniTask OnDestroyAsync(this Component component) { return component.GetAsyncDestroyTrigger().OnDestroyAsync(); } public static UniTask StartAsync(this GameObject gameObject) { return gameObject.GetAsyncStartTrigger().StartAsync(); } public static UniTask StartAsync(this Component component) { return component.GetAsyncStartTrigger().StartAsync(); } public static UniTask AwakeAsync(this GameObject gameObject) { return gameObject.GetAsyncAwakeTrigger().AwakeAsync(); } public static UniTask AwakeAsync(this Component component) { return component.GetAsyncAwakeTrigger().AwakeAsync(); } } }