using UnityEngine;
using System;
namespace MoreMountains.Tools
{
///
/// Persistent humble singleton, basically a classic singleton but will destroy any other older components of the same type it finds on awake
///
public class MMPersistentHumbleSingleton : MonoBehaviour where T : Component
{
/// whether or not this singleton already has an instance
public static bool HasInstance => _instance != null;
public static T Current => _instance;
protected static T _instance;
/// the timestamp at which this singleton got initialized
[MMReadOnly]
public float InitializationTime;
///
/// Singleton design pattern
///
/// The instance.
public static T Instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType ();
if (_instance == null)
{
GameObject obj = new GameObject ();
obj.hideFlags = HideFlags.HideAndDontSave;
obj.name = typeof(T).Name + "_AutoCreated";
_instance = obj.AddComponent ();
}
}
return _instance;
}
}
///
/// On awake, we check if there's already a copy of the object in the scene. If there's one, we destroy it.
///
protected virtual void Awake ()
{
InitializeSingleton();
}
///
/// Initializes the singleton.
///
protected virtual void InitializeSingleton()
{
if (!Application.isPlaying)
{
return;
}
InitializationTime = Time.time;
DontDestroyOnLoad (this.gameObject);
// we check for existing objects of the same type
T[] check = FindObjectsOfType();
foreach (T searched in check)
{
if (searched!=this)
{
// if we find another object of the same type (not this), and if it's older than our current object, we destroy it.
if (searched.GetComponent>().InitializationTime < InitializationTime)
{
Destroy (searched.gameObject);
}
}
}
if (_instance == null)
{
_instance = this as T;
}
}
}
}