using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace MoreMountains.Tools
{
///
/// Dictionary extensions
///
public static class MMDictionaryExtensions
{
///
/// Finds a key (if there's one) that matches the value set in parameters
///
///
///
///
///
///
public static T KeyByValue(this Dictionary dictionary, T value)
{
T key = default;
foreach (KeyValuePair pair in dictionary)
{
if (pair.Value.Equals(value))
{
key = pair.Key;
break;
}
}
return key;
}
}
}