// Copyright © Sascha Graeff/13Pixels. namespace ThirteenPixels.Placr { using UnityEngine; public class PlacrModifierRandomScale : PlacrModifierBase { public override string title => "Random Scale"; [SerializeField] private Vector3 min = new Vector3(0.9f, 0.9f, 0.9f); [SerializeField] private Vector3 max = new Vector3(1.1f, 1.1f, 1.1f); [SerializeField] private bool sameHorizontalValue = true; public override void ApplyTo(GameObject gameObject) { var x = Random.Range(min.x, max.x); var y = Random.Range(min.y, max.y); var z = sameHorizontalValue ? x : Random.Range(min.z, max.z); var scale = new Vector3(x, y, z); gameObject.transform.localScale = scale; } } }