using System.Collections; using System.Collections.Generic; using UnityEngine; public class ES3Defaults : ScriptableObject { [SerializeField] public ES3SerializableSettings settings = new ES3SerializableSettings(); public bool addMgrToSceneAutomatically = false; public bool autoUpdateReferences = true; public bool addAllPrefabsToManager = true; public bool logDebugInfo = false; public bool logWarnings = true; public bool logErrors = true; }