using System.IO; using System; using UnityEngine; namespace ES3Internal { public static class ES3IO { public static readonly string persistentDataPath = Application.persistentDataPath; internal const string backupFileSuffix = ".bac"; internal const string temporaryFileSuffix = ".tmp"; public enum ES3FileMode {Read, Write, Append} public static DateTime GetTimestamp(string filePath) { if(!FileExists(filePath)) return new DateTime(1970, 1, 1, 0, 0, 0, 0, System.DateTimeKind.Utc); return File.GetLastWriteTime(filePath).ToUniversalTime(); } public static string GetExtension(string path) { return Path.GetExtension(path); } public static void DeleteFile(string filePath) { if(FileExists(filePath)) File.Delete(filePath); } public static bool FileExists(string filePath) { return File.Exists(filePath); } public static void MoveFile(string sourcePath, string destPath) { File.Move(sourcePath, destPath); } public static void CopyFile(string sourcePath, string destPath) { File.Copy(sourcePath, destPath); } public static void MoveDirectory(string sourcePath, string destPath) { Directory.Move(sourcePath, destPath); } public static void CreateDirectory(string directoryPath){ Directory.CreateDirectory(directoryPath); } public static bool DirectoryExists(string directoryPath) { return Directory.Exists(directoryPath); } /* * Given a path, it returns the directory that path points to. * eg. "C:/myFolder/thisFolder/myFile.txt" will return "C:/myFolder/thisFolder". */ public static string GetDirectoryPath(string path, char seperator = '/') { //return Path.GetDirectoryName(path); // Path.GetDirectoryName turns forward slashes to backslashes in some cases on Windows, which is why // Substring is used instead. char slashChar = UsesForwardSlash(path) ? '/' : '\\'; int slash = path.LastIndexOf(slashChar); // Ignore trailing slash if necessary. if(slash == (path.Length - 1)) slash = path.Substring(0, slash).LastIndexOf(slashChar); if(slash == -1) ES3Debug.LogError("Path provided is not a directory path as it contains no slashes."); return path.Substring(0, slash); } public static bool UsesForwardSlash(string path) { if(path.Contains("/")) return true; return false; } // Takes a directory path and a file or directory name and combines them into a single path. public static string CombinePathAndFilename(string directoryPath, string fileOrDirectoryName) { if(directoryPath[directoryPath.Length-1] != '/' && directoryPath[directoryPath.Length-1] != '\\') directoryPath += '/'; return directoryPath + fileOrDirectoryName; } public static string[] GetDirectories(string path, bool getFullPaths = true) { var paths = Directory.GetDirectories(path); for (int i = 0; i < paths.Length; i++) { if(!getFullPaths) paths[i] = Path.GetFileName(paths[i]); // GetDirectories sometimes returns backslashes, so we need to convert them to // forward slashes. paths[i].Replace ("\\", "/"); } return paths; } public static void DeleteDirectory(string directoryPath) { if(DirectoryExists(directoryPath)) Directory.Delete( directoryPath, true ); } public static string[] GetFiles(string path, bool getFullPaths = true) { var paths = Directory.GetFiles(path); if(!getFullPaths) { for(int i=0; i