using DG.Tweening; using UnityEngine; namespace D2D.UI { public class SizeUIAnim : UIAnim { [SerializeField] protected float from = 1; [SerializeField] private float to = .9f; [SerializeField] private bool _isRelative; protected override void Positive() { transform.DOScale(to, duration).SetRelative(_isRelative); } protected override void Negative() { transform.DOScale(from, duration).SetRelative(_isRelative); } } }