using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class AxisMover : SmartScript { [SerializeField] private float _speed; [SerializeField] private Vector3 _axis; [HideInInspector] public bool canMove = true; private void Update() { if (!canMove) return; transform.position += _axis * _speed * Time.deltaTime; } } }