using UnityEngine.UIElements; namespace AV.UITK { public static class VisualElementExtensions { public static FluentElement<TVisualElement> Fluent<TVisualElement>(this TVisualElement x) where TVisualElement : VisualElement { return x; } public static FluentElement<VisualElement> Fluent(this IEventHandler x) { return x as VisualElement; } } }