using UnityEngine; public class MaxSdkLogger { private const string SdkTag = "AppLovin MAX"; public const string KeyVerboseLoggingEnabled = "com.applovin.verbose_logging_enabled"; /// <summary> /// Log debug messages. /// </summary> public static void UserDebug(string message) { Debug.Log("Debug [" + SdkTag + "] " + message); } /// <summary> /// Log debug messages when verbose logging is enabled. /// /// Verbose logging can be enabled by calling <see cref="MaxSdk.SetVerboseLogging"/> or via the Integration Manager for build time logs. /// </summary> public static void D(string message) { if (MaxSdk.IsVerboseLoggingEnabled()) { Debug.Log("Debug [" + SdkTag + "] " + message); } } /// <summary> /// Log warning messages. /// </summary> public static void UserWarning(string message) { Debug.LogWarning("Warning [" + SdkTag + "] " + message); } /// <summary> /// Log warning messages when verbose logging is enabled. /// /// Verbose logging can be enabled by calling <see cref="MaxSdk.SetVerboseLogging"/> or via the Integration Manager for build time logs. /// </summary> public static void W(string message) { if (MaxSdk.IsVerboseLoggingEnabled()) { Debug.LogWarning("Warning [" + SdkTag + "] " + message); } } /// <summary> /// Log error messages. /// </summary> public static void UserError(string message) { Debug.LogError("Error [" + SdkTag + "] " + message); } /// <summary> /// Log error messages when verbose logging is enabled. /// /// Verbose logging can be enabled by calling <see cref="MaxSdk.SetVerboseLogging"/> or via the Integration Manager for build time logs. /// </summary> public static void E(string message) { if (MaxSdk.IsVerboseLoggingEnabled()) { Debug.LogError("Error [" + SdkTag + "] " + message); } } }