using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonSoundClick : MonoBehaviour { public AudioSource audioSource; public Button[] allButtons; private void Start() { Starter(); } void Starter() { allButtons = FindObjectsOfType<Button>(true); for (int i = 0; i < allButtons.Length; i++) { allButtons[i].onClick.AddListener(() => { PlayClickSound(); }); } } void PlayClickSound() { audioSource.Play(); } }