// pseudo image effect that displays useful info for your image effects #pragma strict @script ExecuteInEditMode @script RequireComponent (Camera) @script AddComponentMenu ("Image Effects/Camera Info") class CameraInfo extends MonoBehaviour { // display current depth texture mode public var currentDepthMode : DepthTextureMode; // render path public var currentRenderPath : RenderingPath; // number of official image fx used public var recognizedPostFxCount : int = 0; #if UNITY_EDITOR function Start () { UpdateInfo (); } function Update () { if (currentDepthMode != camera.depthTextureMode) camera.depthTextureMode = currentDepthMode; if (currentRenderPath != camera.actualRenderingPath) camera.renderingPath = currentRenderPath; UpdateInfo (); } function UpdateInfo () { currentDepthMode = camera.depthTextureMode; currentRenderPath = camera.actualRenderingPath; var fx : PostEffectsBase[] = gameObject.GetComponents. (); var fxCount : int = 0; for (var post : PostEffectsBase in fx) if (post.enabled) fxCount++; recognizedPostFxCount = fxCount; } #endif }