using UnityEngine; namespace SRDebugger.Services { using System; using Internal; public interface IPinnedUIService { event Action<OptionDefinition, bool> OptionPinStateChanged; event Action<RectTransform> OptionsCanvasCreated; bool IsProfilerPinned { get; set; } void Pin(OptionDefinition option, int order = -1); void Unpin(OptionDefinition option); void UnpinAll(); bool HasPinned(OptionDefinition option); } }