using UnityEngine; [ExecuteInEditMode] [AddComponentMenu("Image Effects/Twirl")] public class TwirlEffect : ImageEffectBase { public Vector2 radius = new Vector2(0.3F,0.3F); public float angle = 50; public Vector2 center = new Vector2 (0.5F, 0.5F); // Called by camera to apply image effect void OnRenderImage (RenderTexture source, RenderTexture destination) { ImageEffects.RenderDistortion (material, source, destination, angle, center, radius); } }