#if USE_GAMEFLOW_SUPPORT namespace GleyMobileAds { using GameFlow; using UnityEngine; [AddComponentMenu("")] public class ShowInterstitial : Function { private bool callbackReceived = false; private bool executed; public override bool finished { get { return callbackReceived; } } // Code implementing any setup required by the action protected override void OnSetup() { callbackReceived = false; executed = false; } // Code implementing the effect of the action protected override void OnExecute() { // Do something with the declared property if (executed == false) { if (Advertisements.Instance.IsInterstitialAvailable()) { Advertisements.Instance.ShowInterstitial(InterstitialClosed); } else { callbackReceived = true; } executed = true; } } private void InterstitialClosed() { callbackReceived = true; } } } #endif