using UnityEngine;
using MoreMountains.Feedbacks;
using MoreMountains.Tools;
namespace MoreMountains.FeedbacksForThirdParty
{
///
/// This feedback will let you pilot a Global PostProcessing Volume AutoBlend component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand.
///
[AddComponentMenu("")]
[FeedbackHelp("This feedback will let you pilot a Global PostProcessing Volume AutoBlend component. " +
"A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand.")]
#if MM_POSTPROCESSING
[FeedbackPath("PostProcess/Global PP Volume Auto Blend")]
#endif
public class MMF_GlobalPPVolumeAutoBlend : MMF_Feedback
{
/// sets the inspector color for this feedback
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
public override bool EvaluateRequiresSetup() { return (TargetAutoBlend == null); }
public override string RequiredTargetText { get { return TargetAutoBlend != null ? TargetAutoBlend.name : ""; } }
public override string RequiresSetupText { get { return "This feedback requires that a TargetAutoBlend be set to be able to work properly. You can set one below."; } }
#endif
public override bool HasAutomatedTargetAcquisition => true;
protected override void AutomateTargetAcquisition() => TargetAutoBlend = FindAutomatedTarget();
/// a static bool used to disable all feedbacks of this type at once
public static bool FeedbackTypeAuthorized = true;
/// the possible modes for this feedback :
/// - default : will let you trigger Blend() and BlendBack() on the blender
/// - override : lets you specify new initial, final, duration and curve values on the blender, and triggers a Blend()
public enum Modes { Default, Override }
/// the possible actions when in Default mode
public enum Actions { Blend, BlendBack }
/// defines the duration of the feedback
public override float FeedbackDuration
{
get
{
if (Mode == Modes.Override)
{
return ApplyTimeMultiplier(BlendDuration);
}
else
{
if (TargetAutoBlend == null)
{
return 0.1f;
}
else
{
return ApplyTimeMultiplier(TargetAutoBlend.BlendDuration);
}
}
}
}
[MMFInspectorGroup("PostProcess Volume Blend", true, 53, true)]
/// the target auto blend to pilot with this feedback
[Tooltip("the target auto blend to pilot with this feedback")]
public MMGlobalPostProcessingVolumeAutoBlend TargetAutoBlend;
/// the chosen mode
[Tooltip("the chosen mode")]
public Modes Mode = Modes.Default;
/// the chosen action when in default mode
[Tooltip("the chosen action when in default mode")]
[MMFEnumCondition("Mode", (int)Modes.Default)]
public Actions BlendAction = Actions.Blend;
/// the duration of the blend, in seconds when in override mode
[Tooltip("the duration of the blend, in seconds when in override mode")]
[MMFEnumCondition("Mode", (int)Modes.Override)]
public float BlendDuration = 1f;
/// the curve to apply to the blend
[Tooltip("the curve to apply to the blend")]
[MMFEnumCondition("Mode", (int)Modes.Override)]
public AnimationCurve BlendCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1f));
/// the weight to blend from
[Tooltip("the weight to blend from")]
[MMFEnumCondition("Mode", (int)Modes.Override)]
public float InitialWeight = 0f;
/// the weight to blend to
[Tooltip("the weight to blend to")]
[MMFEnumCondition("Mode", (int)Modes.Override)]
public float FinalWeight = 1f;
/// whether or not to reset to the initial value at the end of the shake
[Tooltip("whether or not to reset to the initial value at the end of the shake")]
[MMFEnumCondition("Mode", (int)Modes.Override)]
public bool ResetToInitialValueOnEnd = true;
///
/// On custom play, triggers a blend on the target blender, overriding its settings if needed
///
///
///
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_POSTPROCESSING
if (TargetAutoBlend == null)
{
Debug.LogWarning(Owner.name + " : this MMFeedbackGlobalPPVolumeAutoBlend needs a TargetAutoBlend, please set one in its inspector.");
return;
}
if (Mode == Modes.Default)
{
if (!NormalPlayDirection)
{
if (BlendAction == Actions.Blend)
{
TargetAutoBlend.BlendBack();
return;
}
if (BlendAction == Actions.BlendBack)
{
TargetAutoBlend.Blend();
return;
}
}
else
{
if (BlendAction == Actions.Blend)
{
TargetAutoBlend.Blend();
return;
}
if (BlendAction == Actions.BlendBack)
{
TargetAutoBlend.BlendBack();
return;
}
}
}
else
{
TargetAutoBlend.BlendDuration = ApplyTimeMultiplier(BlendDuration);
TargetAutoBlend.Curve = BlendCurve;
TargetAutoBlend.TimeScale = (ComputedTimescaleMode == TimescaleModes.Scaled) ? MMGlobalPostProcessingVolumeAutoBlend.TimeScales.Scaled : MMGlobalPostProcessingVolumeAutoBlend.TimeScales.Unscaled;
if (!NormalPlayDirection)
{
TargetAutoBlend.InitialWeight = FinalWeight;
TargetAutoBlend.FinalWeight = InitialWeight;
}
else
{
TargetAutoBlend.InitialWeight = InitialWeight;
TargetAutoBlend.FinalWeight = FinalWeight;
}
TargetAutoBlend.ResetToInitialValueOnEnd = ResetToInitialValueOnEnd;
TargetAutoBlend.Blend();
}
#endif
}
///
/// On stop we stop our transition
///
///
///
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_POSTPROCESSING
base.CustomStopFeedback(position, feedbacksIntensity);
if (TargetAutoBlend != null)
{
TargetAutoBlend.StopBlending();
}
#endif
}
///
/// On restore, we put our object back at its initial position
///
protected override void CustomRestoreInitialValues()
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_POSTPROCESSING
TargetAutoBlend.RestoreInitialValues();
#endif
}
}
}