using MoreMountains.Feedbacks;
using MoreMountains.Tools;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Feel
{
///
/// A simple class used to handle enemies in Feel's Barbarian demo scene
///
public class BarbarianEnemy : MonoBehaviour
{
/// a feedback to play when getting damage
public MMFeedbacks DamageFeedback;
/// a cooldown, in seconds, during which the character can't be damaged
public float DamageCooldown = 1f;
protected float _lastDamageTakenAt = -10f;
///
/// Applies damage to this character, if not in cooldown
///
///
public virtual void TakeDamage(int damage)
{
// we make sure enough time has passed since the last time this enemy took damage
if (Time.time - _lastDamageTakenAt < DamageCooldown)
{
return;
}
_lastDamageTakenAt = Time.time;
DamageFeedback?.PlayFeedbacks(this.transform.position, damage);
}
}
}