namespace SRDebugger.Editor { class SRDebugEditorStrings { public static readonly SRDebugEditorStrings Current = new SRDebugEditorStrings(); public readonly string SettingsIsEnabledTooltip = "If false, SRDebugger.Init prefab will not load SRDebugger. Manual calls to SRDebug.Instance.ShowDebugPanel() will still work."; public readonly string SettingsAutoLoadTooltip = "Automatically load SRDebugger when the game loads, even if SRDebugger.Init prefab is not present."; public readonly string SettingsDefaultTabTooltip = "Visible tab when panel is first opened."; public readonly string SettingsKeyboardShortcutsTooltip = "Enable Keyboard Shortcuts"; public readonly string SettingsCloseOnEscapeTooltip = "Close debug panel when Escape is pressed."; public readonly string SettingsKeyboardModifersTooltip = "Modifier keys that must be held for keyboard shortcuts to execute."; public readonly string SettingsDebugCameraTooltip = "UI will render to a camera instead of overlaying the entire scene."; public readonly string SettingsRateBoxContents = "If you like SRDebugger, please consider leaving a rating on the Asset Store."; public readonly string SettingsWebSiteUrl = "https://www.stompyrobot.uk/tools/srdebugger"; public readonly string SettingsAssetStoreUrl = "http://u3d.as/aZc"; public readonly string SettingsDocumentationUrl = "https://www.stompyrobot.uk/tools/srdebugger/documentation"; public readonly string SettingsSupportUrl = "http://forum.unity3d.com/threads/srdebugger-debug-and-tweak-your-game-while-on-device-released.296403/"; public readonly string SettingsEnabledTabsDescription = "Deselect any tabs that you do not wish to be available in the debug panel."; } }