using UnityEngine; using static D2D.Utilities.CommonGameplayFacade; public class XPPoint : MonoBehaviour { [SerializeField] private float xp; public void Init(Vector3 originPoint, Vector3 playerPoint) { Vector3 force = (Mathf.Sign(playerPoint.x - originPoint.x) == -1 ? Vector3.right : Vector3.left) + Vector3.up; GetComponent().AddForce(force * _gameData.pickUpFlyForce); Invoke("ChangeLayerToXP", _gameData.timeBeforeXPActivate); } public float PickUp() { Destroy(gameObject); return xp; } private void ChangeLayerToXP() { gameObject.layer = LayerMask.NameToLayer(_gameData.XPLayer); } }