using UnityEngine; public enum StatsUpgradesType { AttackRate = 1, AttackPower = 2, Heal = 3 } [CreateAssetMenu(menuName = "Game/Upgrades/Stats Upgrade")] public class StatsUpgrades : Upgrades { [SerializeField] private StatsUpgradesType statsUpgradesType; [SerializeField, Range(1, 100)] private float increasePercent; public StatsUpgradesType StatsUpgradesType => statsUpgradesType; public override UpgradesType GetUpgradeType() => UpgradesType.Stats; public float IncreasePercent => increasePercent; }