using D2D.Core; using D2D.Gameplay; using TMPro; using UnityEngine; public class CharacterCanvas : GameStateMachineUser { public HealthBar HealthBar; public TextMeshProUGUI EvolutionText; private Camera currentCamera; private void Awake() { currentCamera = Camera.main; } private void LateUpdate() { transform.forward = currentCamera.transform.forward; } protected override void OnGameFinish() { gameObject.SetActive(false); } }