using D2D.Utilities; using UnityEngine; namespace AI { [CreateAssetMenu(fileName = "GeneralAISettings", menuName = "SO/GeneralAISettings", order = 0)] public class GeneralAISettings : SingletonData { public bool isAIEnabled = true; [Space] public bool fsmDebugEnabled; public GameObject debugCanvasPrefab; [Space] [Tooltip("Min speed from which we understand that the bot is got stuck")] public float stuckSpeed = .5f; [Tooltip("Used for periodically know that the bot is out of the map bounds => " + "he need to return back to the map center")] public float farAwayCheckDelay = 2f; } }