using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace ES3Internal { [CustomEditor(typeof(ES3AutoSave))] public class ES3AutoSaveEditor : Editor { public override void OnInspectorGUI() { if (target == null) return; DrawDefaultInspector(); if (GUILayout.Button("Manage Auto Save Settings")) ES3Editor.ES3Window.InitAndShowAutoSave(); } } }