using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using D2D.Utilities; using D2D; using D2D.Core; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { /// /// Small optimization. /// public class UnitHasher : GameStateMachineUser, ILazy { public IEnumerable Enemies { get; private set; } private void OnEnable() { Cache(); } private void Awake() { Cache(); } private void Start() { Cache(); } private void Update() { Cache(); } private void Cache() { Enemies = FindObjectsOfType().Where(h => h != null); } } }