using MoreMountains.Tools; using UnityEngine; #if MM_TEXTMESHPRO using TMPro; #endif namespace MoreMountains.Feedbacks { /// /// This feedback lets you control the character spacing of a target TMP over time /// [AddComponentMenu("")] [FeedbackHelp("This feedback lets you control the character spacing of a target TMP over time.")] #if MM_TEXTMESHPRO [FeedbackPath("TextMesh Pro/TMP Character Spacing")] #endif public class MMF_TMPCharacterSpacing : MMF_FeedbackBase { /// sets the inspector color for this feedback #if UNITY_EDITOR public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } } public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } } #endif #if UNITY_EDITOR && MM_TEXTMESHPRO public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); } public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } } #endif #if MM_TEXTMESHPRO public override bool HasAutomatedTargetAcquisition => true; protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget(); [MMFInspectorGroup("Target", true, 12, true)] /// the TMP_Text component to control [Tooltip("the TMP_Text component to control")] public TMP_Text TargetTMPText; #endif [MMFInspectorGroup("Character Spacing", true, 16)] /// the curve to tween on [Tooltip("the curve to tween on")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public MMTweenType CharacterSpacingCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))); /// the value to remap the curve's 0 to [Tooltip("the value to remap the curve's 0 to")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public float RemapZero = 0f; /// the value to remap the curve's 1 to [Tooltip("the value to remap the curve's 1 to")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public float RemapOne = 1f; /// the value to move to in instant mode [Tooltip("the value to move to in instant mode")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.Instant)] public float InstantFontSize; protected override void FillTargets() { #if MM_TEXTMESHPRO if (TargetTMPText == null) { return; } MMF_FeedbackBaseTarget target = new MMF_FeedbackBaseTarget(); MMPropertyReceiver receiver = new MMPropertyReceiver(); receiver.TargetObject = TargetTMPText.gameObject; receiver.TargetComponent = TargetTMPText; receiver.TargetPropertyName = "characterSpacing"; receiver.RelativeValue = RelativeValues; target.Target = receiver; target.LevelCurve = CharacterSpacingCurve; target.RemapLevelZero = RemapZero; target.RemapLevelOne = RemapOne; target.InstantLevel = InstantFontSize; _targets.Add(target); #endif } } }