using MoreMountains.Tools; using UnityEngine; #if MM_TEXTMESHPRO using TMPro; #endif namespace MoreMountains.Feedbacks { /// /// This feedback lets you control the line spacing of a target TMP over time /// [AddComponentMenu("")] [FeedbackHelp("This feedback lets you control the line spacing of a target TMP over time.")] [FeedbackPath("TextMesh Pro/TMP Line Spacing")] public class MMFeedbackTMPLineSpacing : MMFeedbackBase { /// sets the inspector color for this feedback #if UNITY_EDITOR public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } } #endif #if MM_TEXTMESHPRO [Header("Target")] /// the TMP_Text component to control [Tooltip("the TMP_Text component to control")] public TMP_Text TargetTMPText; #endif [Header("Paragraph Spacing")] /// the curve to tween on [Tooltip("the curve to tween on")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public MMTweenType LineSpacingCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))); /// the value to remap the curve's 0 to [Tooltip("the value to remap the curve's 0 to")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public float RemapZero = 0f; /// the value to remap the curve's 1 to [Tooltip("the value to remap the curve's 1 to")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public float RemapOne = 10f; /// the value to move to in instant mode [Tooltip("the value to move to in instant mode")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.Instant)] public float InstantFontSize; protected override void FillTargets() { #if MM_TEXTMESHPRO if (TargetTMPText == null) { return; } #endif MMFeedbackBaseTarget target = new MMFeedbackBaseTarget(); MMPropertyReceiver receiver = new MMPropertyReceiver(); #if MM_TEXTMESHPRO receiver.TargetObject = TargetTMPText.gameObject; receiver.TargetComponent = TargetTMPText; #endif receiver.TargetPropertyName = "lineSpacing"; receiver.RelativeValue = RelativeValues; target.Target = receiver; target.LevelCurve = LineSpacingCurve; target.RemapLevelZero = RemapZero; target.RemapLevelOne = RemapOne; target.InstantLevel = InstantFontSize; _targets.Add(target); } } }