namespace SRDebugger.UI.Controls.Data { using System; using SRF; using UnityEngine.UI; public class ReadOnlyControl : DataBoundControl { [RequiredField] public Text ValueText; [RequiredField] public Text Title; protected override void Start() { base.Start(); } protected override void OnBind(string propertyName, Type t) { base.OnBind(propertyName, t); Title.text = propertyName; } protected override void OnValueUpdated(object newValue) { ValueText.text = Convert.ToString(newValue); } public override bool CanBind(Type type, bool isReadOnly) { return type == typeof(string) && isReadOnly; } } }