namespace SRDebugger.Services { using System; public interface IDebugPanelService { /// /// Is the debug panel currently loaded into the scene /// bool IsLoaded { get; } /// /// Get or set whether the debug pane should be visible /// bool IsVisible { get; set; } /// /// Currently active tab (if available in DefaultTabs, otherwise null) /// DefaultTabs? ActiveTab { get; } event Action VisibilityChanged; /// /// Force the debug panel to unload from the scene /// void Unload(); /// /// Open the given tab /// /// void OpenTab(DefaultTabs tab); } }