namespace SRDebugger.Internal { using System.Collections; using UnityEngine; public class BugReportScreenshotUtil { public static byte[] ScreenshotData; public static IEnumerator ScreenshotCaptureCo() { if (ScreenshotData != null) { Debug.LogWarning("[SRDebugger] Warning, overriding existing screenshot data."); } yield return new WaitForEndOfFrame(); var tex = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); tex.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); tex.Apply(); ScreenshotData = tex.EncodeToPNG(); Object.Destroy(tex); } } }