using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D.Utilities { [CreateAssetMenu(fileName = "HapticSettings", menuName = "SO/HapticSettings")] public class HapticSettings : SingletonData { [Header("Light")] public int lightAmplitude; public int lightDuration; [Header("Medium")] public int mediumAmplitude; public int mediumDuration; [Header("Heavy")] public int heavyAmplitude; public int heavyDuration; } }