using D2D.Utilities; using UnityEditor; using UnityEngine; namespace D2D.Tools { [CustomEditor(typeof(AssetsPalette))] public class AssetsPaletteEditor : Editor { private static readonly string[] DontIncludeMe = {"m_Script"}; public override void OnInspectorGUI() { serializedObject.Update(); DrawPropertiesExcluding(serializedObject, DontIncludeMe); serializedObject.ApplyModifiedProperties(); } } }