using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using NaughtyAttributes; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class GeneratorSample : MonoBehaviour { [Foldout("Easy")] [SerializeField] public float _number; #if UNITY_EDITOR [Button("Build")] public void Build() { Debug.Log("Build finished!"); } #endif } }