using UnityEngine; namespace NaughtyAttributes.Test { public class OnValueChangedTest : MonoBehaviour { [OnValueChanged("OnValueChangedMethod1")] [OnValueChanged("OnValueChangedMethod2")] public int int0; private void OnValueChangedMethod1() { Debug.LogFormat("int0: {0}", int0); } private void OnValueChangedMethod2() { Debug.LogFormat("int0: {0}", int0); } public OnValueChangedNest1 nest1; } [System.Serializable] public class OnValueChangedNest1 { [OnValueChanged("OnValueChangedMethod")] [AllowNesting] public int int1; private void OnValueChangedMethod() { Debug.LogFormat("int1: {0}", int1); } public OnValueChangedNest2 nest2; } [System.Serializable] public class OnValueChangedNest2 { [OnValueChanged("OnValueChangedMethod")] [AllowNesting] public int int2; private void OnValueChangedMethod() { Debug.LogFormat("int2: {0}", int2); } } }